Violet Hold Bug: Stealth Breaks Azure Saboteur

by Editorial Team 47 views
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Hey guys, let's dive into a frustrating bug I've been running into in ChromieCraft, specifically within the Violet Hold dungeon. It's a real dungeon-breaker, and it involves the Azure Saboteur and those sneaky stealth classes: rogues and druids. If you've been experiencing this, or if you're just curious about what's going on, read on!

Current Behavior: Stealth Sabotage

Alright, so here's the lowdown on the current, broken behavior. When you're running the Violet Hold (usually on heroic difficulty, from my experience), and you get to the first or second boss encounter, the Azure Saboteur pops up. His job? To try and free the boss from their magical prison. Pretty straightforward, right? Not quite.

Here's where things go wrong: If a rogue or druid, using their stealth ability, gets within range of the Azure Saboteur, things grind to a halt. Instead of doing his job, the saboteur stops dead in his tracks, as if he's locked on to the stealthed character. He stares in the direction of the stealthy player, and… well, that's it. He just stands there. The boss door remains stubbornly shut, and the dungeon run is effectively over. The levers do absolutely nothing to help; they're as useless as a screen door on a submarine. I've had this happen multiple times, with the saboteur getting stuck on both rogues and druids. It's happened on bosses like Moragg and the three-bird boss, just to name a couple. So, it is safe to say that this is a widespread and common bug that is happening in the current version of the game.

This bug makes the dungeon impossible to complete, which is a major bummer, especially if you're trying to gear up, grind reputation, or just have a fun time. Having to reset the instance and try again is a massive inconvenience. It wastes time and is a significant detriment to the overall experience. I think the developers should fix the game so that players can complete the dungeons without problem.

Expected Behavior: Stealth Should be Unaffected

Now, let's talk about how things should work. The expected behavior is that stealth should have absolutely no effect on the Azure Saboteur. The saboteur should go about his business, regardless of whether a rogue or druid is lurking nearby in stealth mode. The door should open, the boss should be freed (or not, if you're fast enough to stop the saboteur), and the dungeon run should continue as intended. The game should be able to function as expected. Stealth is a core mechanic of certain classes, and it shouldn't be the cause of breaking a dungeon.

Basically, the Azure Saboteur should be oblivious to the presence of any stealthed characters. His programming should make him focus on his primary objective: freeing the boss. Any other behavior is a bug, and a pretty significant one at that. The game developers should make the right move to address the bug and make sure it does not happen again. The overall experience of the players should be improved by taking necessary steps to fix any bugs found in the game.

Source: The Azure Saboteur

For those who want to know more, you can check out the Azure Saboteur's page on Wowhead. This provides a detailed overview of the mob. It has all the information about the mob, including its abilities and behaviors. You can get more information about the bug here. You can get a better understanding of the bug and how it affects the dungeon run. This information can be useful to the developers in their investigation of the issue. You can go here to get more information: https://www.wowhead.com/wotlk/npc=31079/azure-saboteur.

Steps to Reproduce the Problem: How to Make it Happen

If you want to try and reproduce this bug yourself (and I don't recommend it, unless you're a masochist or a dedicated bug-hunter), here are the steps:

  1. Enter Violet Hold: Make sure you're in the heroic version for the best chance of encountering the issue.
  2. Wait for the Azure Saboteur: This little guy usually shows up on bosses 1 and 2, but you might get lucky (or unlucky, depending on how you look at it) later on. Keep your eyes peeled as you progress through the instance.
  3. Stealth Within Range: Have a rogue or druid with stealth active position themselves within the Azure Saboteur's detection range. Make sure the stealth is active before the saboteur spawns, or as soon as possible after.
  4. Cry at the Broken Dungeon: At this point, the dungeon run is as good as over. Witness the sad, immobile saboteur, the locked door, and the end of your run. It's time to reset and try again. And feel the frustration, unfortunately.

Extra Notes: Hunter Pets?

I'm not entirely sure whether stealthed hunter pets cause the same issue. I haven't personally witnessed it, but it's possible. If anyone has experienced this with a hunter pet, please speak up! It would be good to know if the problem extends beyond just rogues and druids.

Customizations

There are no customizations associated with the current version of the game.

AC rev. hash/commit

Here's the commit related to the issue: https://github.com/chromiecraft/azerothcore-wotlk/commit/0306c47380e6e5f9b85a48abab02d6c287d539eb

Operating system

The operating system that is being used is Ubuntu 22.04.

Modules

Here are the modules used:

  • mod-1v1-arena
  • mod-ah-bot
  • mod-anticheat
  • mod-arena-3v3-solo-queue
  • mod-arena-replay
  • mod-bg-item-reward
  • mod-breaking-news-override
  • mod-cfbg
  • mod-chat-transmitter
  • mod-chromie-xp
  • mod-chromiecraft-smartstone
  • mod-costumes
  • mod-cta-switch
  • mod-desertion-warnings
  • mod-dmf-switch
  • mod-duel-reset
  • mod-eluna
  • mod-evade-logging
  • mod-instanced-worldbosses
  • mod-ip-tracker
  • mod-low-level-arena
  • mod-low-level-rbg
  • mod-multi-client-check
  • mod-npc-spectator
  • mod-progression-system
  • mod-pvp-quests
  • mod-pvp-titles
  • mod-pvpstats-announcer
  • mod-queue-list-cache
  • mod-rdf-expansion
  • mod-transmog
  • mod-weekend-xp
  • mod-zone-difficulty
  • lua-CarbonCopy
  • lua-eventScripts
  • lua-ExchangeNpc
  • lua-LevelUpReward
  • lua-RecruitAFriend
  • lua-SendAndBind
  • lua-TempAnnouncements
  • lua-Zonecheck

Server

The server that is being used is ChromieCraft. I hope the issue will be fixed by the developers soon. I would like to be able to finish my dungeons. I would like to play without running into bugs. I would like the developers to focus on fixing this game-breaking bug. I would like the overall experience to be as smooth as possible. I would like to say that the game is great, but the bug is just ruining the game. I think the game developers are the right people to make sure the game works as intended. I am sure that the issue will be solved as soon as possible, so that everyone can enjoy playing the game without problems. I think it is important for the developers to keep up the good work and solve the issues that the players are experiencing.